
North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
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- Rime of the Frostmaiden
038 – Rime of the Frostmaiden – Auril Arrives.mp3
The finale of our Rime of the Frostmaiden playthrough is finally here!
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037 – Rime of the Frostmaiden – Survival
The long break is over as we return to the frozen land of Icewind dale for the first part of our exciting finale of Rime of the Frostmaiden!
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036 – Rime of the Frostmaiden – Ythryn – Patron
Using the Frostmaiden's own powers against her, our heroes forge a path through the Reghed Glacier into the ancient sorcerous city buried in the ice. Will they find the answers they need to save Ten Towns?
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035 – Rime of the Frostmaiden – Ythryn – Below
Using the Frostmaiden's own powers against her, our heroes forge a path through the Reghed Glacier into the ancient sorcerous city buried in the ice. Will they find the answers they need to save Ten Towns?
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034 – Rime of the Frostmaiden – Ythryn – The Unicorn
Barely escaping from Grimskalle, the Frostmaiden's fortress, our heroes may have one chance to end the Rime over Ten Towns. But before they go, they receive aid from an unusual place...
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033 – Rime of the Frostmaiden – Grimskalle – A Dubious Bargain
Deep in the Frostmaiden's Fortress our heroes battle against her trials. Will they survive? And if they do, what terrible secrets will they uncover about Auril and the origins of her Rime over Ten towns?
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031 – Rime of the Frostmaiden – Grimskalle – The Trials of Ice and Death
Our heroes journey deep into the Frostmaiden's frozen fortress - Grimskalle. What terrors await them? Will they find help for the doomed folk of Icewind dale?
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032 – Rime of the Frostmaiden – Grimskalle – An Ominous Beginning
Posing as potential cultists to Auril, our heroes entered Grimskalle, the Frostmaiden's Fortress. But to enter her inner sanctum they must pass her trials...Will any of our characters survive her tests?
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030 – Rime of the Frostmaiden – Grimskalle – The Land of Ice
Time is running out for the hardy folk of Icewind Dale. In a desperate move, our heroes have journeyed to the legendary frozen Isle where the Frostmaiden herself makes her lair. Can they recover the artefact they are searching for without alerting the angry goddess to their presence?
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029 – Rime of the Frostmaiden – Flat Rocks
Titanic icebergs bob in a churning black sea of unknown depth, crashing into one another with destructive results. Floating amid these mountains of ice, shrouded by mist, is Auril’s island. But how will our heroes survive this grim and frozen land? Find out in this week's Rime of the Frostmaiden!
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028 – Rime of the Frostmaiden – Angajuk’s Bell
Titanic icebergs bob in a churning black sea of unknown depth, crashing into one another with destructive results. Floating amid these mountains of ice, shrouded by mist, is Auril’s island. But how will our heroes get there? Find out in this week's Rime of the Frostmaiden!
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027 – Rime of the Frostmaiden – Revel’s End – Escape
This week on our d&d Rime of the Frostmaiden campaign, our heroes are journeying to the far north of Icewind Dale, where a maximum security prison known as Revel's End is located. They must find a way in through trickery, deceit or by other means, in the most dangerous challenge yet
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026 – Rime of the Frostmaiden – Revel’s End – Lockdown
This week on our d&d Rime of the Frostmaiden campaign, our heroes are journeying to the far north of Icewind Dale, where a maximum security prison known as Revel's End is located. They must find a way in through trickery, deceit or by other means, in the most dangerous challenge yet
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025 – Rime of the Frostmaiden – Revel’s End – Prison Break
This week on our d&d Rime of the Frostmaiden campaign, our heroes are journeying to the far north of Icewind Dale, where a maximum security prison known as Revel's End is located. They must find a way in through trickery, deceit or by other means, in the most dangerous challenge yet
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024 – Rime of the Frostmaiden – The Lost Spire of Nerthril- Ancient Secrets
We return to Icewind dale for the next Rime of the Frostmaiden episode. Our heroes have located the lost spire of netheril and must search through its sunken depths for answers
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023 – Rime of the Frostmaiden – The Lost Spire of Nerthril- Burnt
We return to Icewind Dale in our Rime of the Frostmaiden Play through. Rumours tell of an ancient spire buried beneath the ice. Who built it and why? What secrets lie within. With special guest @mustangsart
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022 – Rime of the Frostmaiden – Destruction’s Light- Kevin
As the deadly Chardalyn dragon tears toward Easthaven, our heroes must decide where to make their last stand in this week's terrifying Rime of the Frostmaiden
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021 – Rime of the Frostmaiden – Destructions Light- Defense
As the Chardalyn dragon races toward Ten Towns, our heroes decide to make a valiant stand against the beast in our continuing Rime of the Frostmaiden campaign.
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020 – Rime of the Frostmaiden – Destructions Light- Rewards
We return to rime of the frostmaiden with season 2 Our heroes gain just reward for the destruction of Xardock and his Sunblight clan but must decide how to save the ten towns from the chardalyn dragon
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019 – Rime of the Frostmaiden – Sunblight – Chardalyn
Our intrepid band of heroes race against time to stop Xardorok Sunblight from unleashing terror upon Ten-Towns. With special guest Son aka @bogboogie
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018 – Rime of the Frostmaiden – Sunblight – Conflict
Our intrepid band of heroes race against time to stop Xardorok Sunblight from unleashing terror upon Ten-Towns. With special guest Son aka @bogboogie
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017 – Rime of the Frostmaiden – Sunblight – Infiltration
Our heroes battle through the grey dwarf citadel of Sunblight in the hope of finding the lost townsfolk
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016 – Rime of the Frostmaiden – Easthaven – Rescue.mp3
We return to Icewind Dale where our players are battling for their lives against the deadly Chardalyn Cult in the town of East Haven
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015 – Rime of the Frostmaiden – Easthaven – Possessed
We return to Icewind Dale where our players are battling for their lives against the deadly Chardalyn Cult in the town of East Haven
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014 – Rime of the Frostmaiden – Easthaven – Assassins
We return to IceWind Dale and the Town of Easthaven where deadly assassins are plotting and a chardalyn cult has an evil plan. With special guest @laughlovelindy!
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013 – Rime of the Frostmaiden – The Unseen – Duergar
In our epic finale of The Unseen adventure of Rime of the Frostmaiden our heroes journey to a Duergar outpost where a mystery is unveilled. Featuring special guests Danial Kwan and DM Steve!
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012 – Rime of the Frostmaiden – The Unseen – Caer Konig
This week join our heroes and special guests DMSteve and Danial Kwan from the Asians Represent Podcast as they arrive at the windswept town of Caer Konig in search of the unseen!
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011 – Rime of the Frostmaiden – The Unseen – Best Served Cold
This week we are extremely excited to be joined by Daniel Kwan and DM Steve from the Asians Represent Podcast! They join our heroes on a journey to Caer Konig to battle The Unseen!
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010 – Rime of the Frostmaiden – The Dark Duchess – Fight to the Death
Join Xalfiz, Graham, Gann and Talin (played by special guest @mustangsart) in their most deadly battle yet. While exploring the frozen wreck of the Dark Duchess they realise that it has become the lair of an ancient white dragon, can they get out alive?
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009 – Rime of the Frostmaiden – The Dark Dutchess – Goat Ball
We are joined by the amazing @mustangsart, the creator of the combat wheelchair, as our adventurers travel to the sea of moving ice in search of supplies. When they discover an ancient shipwreck trapped in the ice, the had to investigate
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008 – Rime of the Frostmaiden – The Black Lodge – From Beyond the Grave
The heroes have journeyed to the black cabin and found some strange and terrible things; will they be able to survive the evening?
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007 – Rime of the Frostmaiden – The Black Lodge – Terror in the Forest
Unbelievable news, a artificer believes he has a way of destroying Aurial's hold on Icewind Dale. Unfortunately he has not been seen since he took his experiments to a cabin in the wilderness, known to the locals as the Black Lodge. Can our heroes find him in time in this week's RIme of the Frost Maiden?
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006 – Rime of the Frostmaiden – ID Ascendant – Strawberry Fields Forever
Graham (@Kuran_j) crashed landed in Ten-Towns in Icewind Dale inside of a comet. No one knows how or why this happened. Who is he? What is his past? Find in our next exciting D&D Rime of the Frostmaiden Episode with special guest the amaing Celeste Conowitch @cconowitch
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005 – Rime of the Frostmaiden – ID Ascendent – The Heist
Graham (@Kuran_j) crashed landed in Ten-Towns in Icewind Dale inside of a comet. No one knows how or why this happened. Who is he? What is his past? Find in our next exciting D&D Rime of the Frostmaiden Episode with special guest the amaing Celeste Conowitch @cconowitch
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004 – Rime of the Frostmaiden – Termalaine – Face behind the mask
Our heroes journey deep into the mines below Ten Towns to discover the source of the ancient horror plaguing the town of Termalaine in our next D&D Rime of the Frostmaiden episode with Devon and Jakob from TotalPartyChill
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003 – Rime of the Frostmaiden – Termalaine – Voices from the Underdark
Something terrible has woken in the Termalaine mine. Miners have been plagued by terrible dreams and one by one they are being murdered. Can our heroes solve this mystery? FInd out in our next D&D Rime of the Frostmaiden adventure with special guests Devon and Jakob from Total Party Chill
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002 – Rime of the Frostmaiden – Dougan’s Hole – The Thing
We return to the frozen north with special guest @tabletophoard for the nail biting finale of our first story. Tune in each week on podcast or live on twiotch.tv/doesitroll for more!
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001 – Rime of the Frostmaiden – Fire from the Sky
It has been two years since the sun failed to rise. Two years of terror and isolation, because Icewind Dale has become trapped in a perpetual winter with no escape. To the south ferocious blizzards make the mountain passes through the Spine of the World unpassable to might or magic, tow the west and north is the sea of...
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